Posts Tagged ‘reason’

Well, it’s about time I did a post on music production, I have been wanting to do this for quite a while. In this quick tip, I will show you how to wire up a crisp stereo effect, which works great as both send and insert. I recommend having this effect hooked up to the 4th auxiliary channel (for pre-fader) of your main mixer, as you will probably find, it is a necessity once you hear the effect it has on your sounds — if you aren’t familiar with the terms send and insert, here is a great article about just that.

Any sound can benefit from this effect, be it a synth, a sample or another effect even, so make your pick and load it into Reason. I’m going to go with a SubTractor synth, just to show how this DSP technique can be used to a convert mono signal into stereo.

First off, cut all cables to your sound of choice. To prevent auto-routing, hold down the SHIFT key as you add a Spider Audio Merger & Splitter and a DDL-1 Digital Delay Line. Now, instead of meticulously going through each cable connection, I thought it best to just show it and explain how it works.

Example 1
From our output of our chosen device, we split the audio signal with the Spider Audio Merger & Splitter. We then take the first left split channel, and simply put it back into the left merging input of the Spider Audio Merger & Splitter. The next left split channel we put into the left input of the DDL-1 Digital Delay Line and route the right output of that back into the right merging input of the Spider Audio Merger & Splitter. That takes care of the routing.

Skip ahead to Setting Up The DDL-1 Digital Delay Line.

Setting Up The DDL-1 Digital Delay Line
With the routing done, all we need to do now, is to tweak a few knobs on the DDL-1 Digital Delay Line and we’re home free. Take a look at the example below, the settings shown apply to both insert and send.

Example 2
For this technique, most of these settings remain the same every time you use it. However, the delay controls how much spread the effect will have — I find the range 8 − 48 to be great, the shorter the sound though, the shorter you’ll want the delay to be, but this of course depends on the what effect you are trying to accomplish.

Notice that the delay is in milliseconds, not steps.

Hopefully you found this useful, thanks for stopping by.