Posts Tagged ‘Apple’

UPDATE: The event will be streamed live by Apple on their website. A link has not been released yet, but this has been confirmed by italian Apple PR — we will probably see it on Apple’s site within an hour or two before the event begins. My educated guess, judging from the previous stream they provided and the archived event footage page links, is that it will probably get streamed from

I’m a little late on this one, but I’m gonna give my thoughts on it anyway! Last Wednesday Apple sent out invitations for an event, taglined it ‘Back to the Mac’ and it comes with a pretty picture with a lion peeking out from behind a cut-out of an Apple logo. Now, while the picture speaks for itself, some people have speculated that we’re going to see some hardware updates, I’m not entirely convinced of that just yet. I firmly believe that this event is focused on software, and software only. However, one could imagine they’d throw in a new MacBook Air for kicks, but I doubt it.

    My Expectations
  • A preview of Mac OS 10.7 — supposedly code-named ‘Lion’ by the looks of the invitation.

    The invitation banner isn’t very subtle on this, now is it. We’re talking big cats again, and my expectations are high for this major iteration of Mac OS X. I think this one will be focusing mainly on the graphical user interface, possibly borrowing a few concepts from the iOS platform, as suggested by others — I believe this will be the ‘wow-factor’ of the presentation, discarding the ‘Aqua’ interface with a more minimal look and unified user interface [insert some random code-name for it here]. Other than that, we can only imagine what Apple has decided to implement into the ‘Lion’, since the last iteration of Mac OS X was heavily focused on improving the very foundations of the system, this one will probably be very feature-rich. Lastly, with the support by Steam that we saw earlier this year, Apple really needs to see the opportunity in this and embrace it by making gaming on the Mac a major focus for them — possibly by writing a few helpful API’s for gaming specifically, or their very own OpenGL engine?

  • A preview of iLife ’11

    iLife is getting old. The last iteration done on it, was ’09 which definitely could use some love from Apple. I see more social network integration in it, a few ‘wow-features’ and probably a major overhaul of the entire suite, with the exclusion of some of the products it currently has, like iDVD. In terms of specific feature I won’t even try to guess at it, because knowing Apple I’m probably going to be wrong about most of it — they usually top anything I can think of. Wishful thinking would include a complete rework of iWeb that doesn’t just have the ‘push-a-button-to-make-a-website’, but the option to get more involved with the actual code.

We probably won’t see an immediate release of Mac OS X, however we might get a release date on it. I don’t think they’re going to wait until WWDC 2011 to release it, simply because Apple has so much to show off at WWDC now that iOS devices are becoming an increasing focus for Apple —which I don’t like one bit at all—, and showing a Mac OS X release usually takes the bulk part of a keynote presentation — but then again, that might be why Steve is going to show it to us now.

I think we’re in for a nice long presentation of Mac OS 10.7 Lion with ‘one more thing’, which is the iLife ’11 suite and the possibility of a new MacBook Air. The event takes place today at 10am Pacific Time.


I bet you have been wanting to put your own custom ringtones on your iPhone, free of charge, for quite a while — I have a solution for you.

Ever since I got my first iPhone, I have found the lack of easy custom ringtones to be quite a pain. Apple will tell you to use iTunes if you wish to rip a piece of a song and use that as your ringtone, however they will charge a small fee for that and only a select few of the iTunes store songs are eligible for ringtone creation — in other words, their solution is not very handy, at all.

The Solution
It is actually quite simple and I don’t really know why I only just found out about this, but it seems GarageBand does the trick for us and you are not constricted to use song rips with this approach.

Open up GarageBand and create a new project, set the loop bar to 40 seconds or lower (this is the time limit of ringtones on the iPhone). Over the span of your loop, start creating your very own ringtone, and when you are happy with your marvelous creation go to the menu ‘Share’ and click on ‘Send Ringtone to iTunes’. Sync your iPhone and voila!

Review: iPhone 4

Posted: August 23, 2010 in Reviews
Tags: , , , ,

So, I have had the iPhone 4 for about two weeks now and I’d like to share my impressions of it with you guys, in an effort to separate nonsense from the facts about it.

First Impressions
When you pick up this phone and turn it on, you immediately notice the astonishing ‘Retina Display‘. The pixel density of this display is incredibly beautiful, but more importantly it makes a lot of things work better on such a small display, like e-book reading, internet surfing, etc. — Initially I thought this feature to be purely for looks, but found it to be much more than that.

There has been a lot of chatter around the antenna design of the iPhone 4 and it has been pointed out as a technical flaw. In my experience, this has been blown completely out of proportion, as I have had no problems with it at all — in fact, the very first call I made from my iPhone, I held it in the so-called ‘death-grip’. There is some truth to the fact that it drops in signal strength when held in a certain way, however this doesn’t affect whether or not you can make a call, as long as there is at least one bar left.

Why Did I Get It ?
My old iPhone 3G was beginning to feel a bit sluggish whenever I wanted to try out new things that were slightly more CPU intensive. I also really wanted a video-capable phone, for the occasional YouTube upload, and the iPhone 4 fits the bill quite nicely with 720p recording.

If there is anything I did not cover, that you would like to know about, please leave a comment and I will update the post as soon as possible.

Adobe makes great products, and Flash is definitely one of them. I used Flash back in the day when it was very popular on the internet and I loved using it, web-content became an interactive experience with very little effort. However, my vote is not for dying technologies and Flash is indeed living its lasts days.

I can understand why Adobe is struggling to keep Flash alive as it has been playing such a major role in the industry — and for so long that this may have come as a shock for Adobe. And while they probably won’t let Flash die without a fight, I do not think they will succeed in keeping it alive for much longer.

The Apple Issue
On this matter, we supposedly have two sides of story to worry about; the end user and the ethical aspect of Apple not implementing Adobe’s technologies.

Besides the drastic movement by Apple to simply cut out Flash from its iDevices, I don’t think the average end user will ever really notice the transition, as long as the content they enjoy is still available to them. Flash is easily substitutable by several other —and newer— technologies, and as Apple points out, HTML5 is indeed a great substitute. In the end, transitions usually pave the way for new exciting things and the battle of who takes over the main stage when Flash dies is on — my bets are placed on HTML5 and WebGL.

I do think Apple could have handled this with a little more professional courtesy, however I understand and appreciate their move, even though it was a little out of line. Adobe provides some of the most important applications for the Macintosh platform and Apple needs to recognize and cherish that, so this was a very bold move to make as it could potentially hurt a great partner.

All in all, Adobe I’m sorry for your loss and Apple … behave!